The Hall of Characters
Here you will find all my MUGEN creations, listed by order of creation, as well as download links to their most up to date versions.
- Most of them are made and tested in MUGEN 1.1. They all should work just fine in MUGEN 1.0 unless otherwise stated in their character description or download link(s).
- Keep in mind that my characters are designed for AI vs AI battles, so they may be frustrating for a human player to fight against them.
- Characters created before 2018 were also designed to be played at around 5-7 Fast Speed, but whatever game speed you prefer is still fine.
If you want to see them in action, you can find them at https://mugen.spriteclub.tv/ (You can even request to see them via Exhibitions) and maybe one day at SaltyBet (When I first started making characters, it was my dream to see my work appear on SaltyBet, but things happened, and now I'm here quoting Onslaught. You know the one).
Because my characters were made for MUGEN streams that typically overlay music on top of the MUGEN window, my earlier works may be a bit on the loud side because I was still figuring out the best volume for them not to be drowned out by said stream music.
All new characters will be debuted at SpriteClub for a while before being uploaded for the public here. (Reason being that I tend to update my characters right after finishing them because of a few things I overlook. Debuting them there before I release them is my final testing phase to see if anything goes wrong before I let them free for the general public to download.)
Also on this page are the standalone releases of my characters from Vargverse. Some people have requested for various reasons that I release versions of said characters without the Vinetrigger mechanic. Because I put a lot of work into coming up with and giving each character a Vinetrigger, I'd honestly rather you didn't use these versions of the characters. That said, I'd like to be a man of the people and have already prepared versions of characters without the Vinetrigger. The download links are available here, but I highly encourage you at least try the version with the Vinetrigger, as going without it is like removing a SFV character's V-Trigger, a MotW character's TOP system, an MvC3 characters' X Factor, or even simply a character's strongest super, which is something you wouldn't really do to most other characters in MUGEN.
If you don't see any of the characters from this page on any MUGEN download site after a week of their release, feel free to re-upload my work there, as well as a link to my website. Otherwise, please let me be the one to re-distribute my work. Thank you for your support and I greatly appreciate seeing my work be noticed. It means a lot to me to see people enjoying what I do. Seriously.
Minority Hunter Zolo
4Kids, you've done it again.
This is my April Fools character for 2024. April really snuck up on me this year and I actually started production on March 28th. Talk about cutting it close! That said, there was a couple of things I did for this character that could come in handy for me in the future - If I decide to make a fully fleshed out character based on Zoro, I already have all the basics like walking, jumping, blocking getting hit, etc all baked in, and it's as easy as changing what's there a bit, and building the character from there to eventually release it as "Minority Hunter Zoro" so it can be differentiated from Zolo here. But that depends on the reception of this character - I've got other stuff on my plate at the time of this writing. Whether or not I make Minority Hunter Zoro is up to you. Or not. We'll see how I'm feeling. Date Completed / Released: March 30th, 2024 / April 1st 2024 Last Updated: March 30th, 2024 Other Notes: Before you ask, this character's name is based on a silly meme regarding Zoro's history of opponents - There is no offensive intent in the creation of this character and I do not condone any kind of discrimination. |
Kangerscream
My April Fools 2023 character. Crazy how time flies, huh?
This character is fully automatic, and loading it up for one round will tell you what I mean. Sometimes, keeping it simple is best. This character was inspired by a video someone threw at me in Discord once. It was one of those videos that could change the window size as it played, and it got bigger and smaller as the cat screamed at the camera. I since lost said video, but I recreated it in MUGEN for reasons unknown. reAer Date Completed / Released: January 14th, 2023/ April 1st, 2023 Last Updated: January 14th, 2023 Other Notes: I made this character in a single hour back in January, and kept it at the ready for this day. |
What's With Andy?
It's the other Bogard brother.
My contribution to April Fools 2022. This character was made because, I'll let you in on a secret, I was working on another Terry and a Joe character. I figured I might as well finish off Team Fatal Fury and put this together for April Fools, since I had no other plans for an Andy. What's With Andy's gimmick involves him repeatedly using one of his special moves (or his CD) based on which button you press. You can switch between moves, and if you do, What's With Andy leaves behind a clone (up to 6) that continues to spam the move he was previously using. Date Completed / Released: March 4th, 2022 / April 1st, 2022 Last Updated: March 29th, 2022 Other Notes: Like I said above, it's my April Fools 2022 character I put together in advance pretty quickly, so you should know what you're getting into with this guy. |
WannaKOF
Yo dude... Wanna play some KOF?
Well, if you do, you might have look elsewhere. WannaKOF is my take on Kyo Kusanagi, whose moveset is centered around his rekka series. His Rekkas can cancel into any other special move, and has some crazy combo potential. When WannaKOF hits 30 hits, something neat will happen. How you get there is up to you. Will you use his weaker multi-hit moves to get the easier and more consistent road to 30? Or will you try to string together more damaging combos to work your way to an insanely damaging combo? The movelist can be found here. Date Completed / Released: November 22nd, 2021 / December 12th, 2021 Last Updated: December 12th, 2021 Other Notes: The thing that happens when WannaKOF hits 30 hits is calculated differently than normal - If you drop a combo, as long as your opponent doesn't recover, your streak will still count. In addition "The thing" will cancel your attacks that aren't throws and supers. WannaKOF has special functions when you hold start while selecting him: With the A Button - removes his damage scaling and "frees" the entire cast of KOF98 early. The following buttons feature Kyo's face that deal damage around the screen and have the following extra helpers: With the B, C, X, Y Buttons - Various stuff flies around on screen. Z- Oh no. This character, like my other recently made characters, has scaling AI. The lower the difficulty setting is, the easier they are to fight against. Keep this in mind when using him in AI vs AI battles or if you are having too much trouble fighting against this character. Date Completed / Released: November 22nd, 2021 / December 12th, 2021 Last Updated: December 12th, 2023 |
BonziBUDDY
The final boss of Vargverse. He was made to be like an SNK/Marvel boss, complete with super armor and very powerful moves comparable to most characters' supers. Like all bosses of this nature, there is still a pattern to how he decides to attack, so keep that in mind while fighting him.
I promised to hide this character from the public until Joel streamed Vargverse, and the date has finally arrived! Bonzi's attacks are inspired by Joel's Windows Destruction streams, and how often he does his moves are based on MUGEN's difficulty setting. Be aware all ye who enter at max difficulty. Contrary to what you may think if you're here from the Vargverse stream - He does not have a feature that disables your inputs. That was likely the result of rampant button mashing. Move list (as if you'd need one) is here. Date Completed / Released: March 29th, 2021 / April 30th, 2022 Last Updated: March 29th, 2021 Other Notes: The AI will only use Bonzify once per fight. (btw: Small, low to the ground hitboxes are your friend when trying to fight through Bonzify. :) ) |
Tuesday the Tuna
Made to be the "representative" for Tuna Tuesday, Tuesday the Tuna is an assist-based character that uses various forms of aquatic life to fight.
Tuesday, being a tuna, is very small, so it could be tough to land a good hit on it, especially when it has a legion of watery friends to back it up. You may even find some familiar faces among these denizens of the deep. Tuesday's Level 3, Huge Battleship Approaching Fast!, is a reference to one of my favorite shoot-em-up series when I was a kid, and took at more attention to detail to create than it may first appear. Tuesday's Vinetrigger allows it to dive under the water, which works as both a good way to close the distance or evade attacks. The movelist is here. Date Completed / Released: February 2nd, 2021 / September 9th, 2021 Last Updated: September 7th, 2021 Other Notes: This character, like my other recently made characters, has scaling AI. The lower the difficulty setting is, the easier they are to fight against. Keep this in mind when using them in AI vs AI battles or if you are having too much trouble fighting against this character. |
Mr. Kill
Back when I made Uncle Joel, there was a certain move that was requested by Joel himself to be removed for VHFSMACVUSMRRM. The original Joel with that move was unfortunately already circulated by that point so many people saw that move as part of the definitive move set for Joel.
I had planned to make Mr. Kill a clone character for Joel in Vargverse, because the Mr. Kill joke is simply just Joel with a voice filter, and this old version of Joel was the perfect basis of this character. The current Joel is the one I updated for VHFSMACVUSMRRM while Mr. Kill is based on the original Uncle Joel I made and released as a standalone character. If you're looking for the new Uncle Joel, his entry is further down in this page where his old entry used to be. That said, this character still has plenty of differences to Joel, albeit minor ones. I designed him with the "Akuma to Joel's Ryu" mindset, so his attack power is higher, but has much less health than Joel. He also gains the ability to shoot Hadooken while in the air, and instead of a trash can, he throws a giant box of cornflakes. Basic properties such as his movement speed, normals, and idle animation have been changed too, to make him feel more like a different character, even if the core of Mr. Kill is "Joel clone character." Mr. Kill may not be a whole new character, but think of him as sort of a "bonus variant" of Joel in Vargverse, because I didn't have to spend all that much time to make him and was able to use that time to perfect other parts of the game. His Vinetrigger was inspired by Akuma's V-Trigger II. While active, Mr. Kill can cancel his special moves into other special moves, including themselves, at the cost of Vinetrigger meter. The moveset is here. Date Completed / Released: January 2nd 2021 / September 9th, 2021 Last Updated: September 4th, 2021 Other Notes: Funny enough, this isn't even the first time I made an edit of my own character. This character, like my other recently made characters, has scaling AI. The lower the difficulty setting is, the easier they are to fight against. Keep this in mind when using them in AI vs AI battles or if you are having too much trouble fighting against this character. |
Duke Nukem
"It's me, Duki Nuki!"
Made using sprites from Duke Nukem 3D, this character was made to be based on his Duke Nukem 3D rendition. He doesn't have traditional special moves, but instead has a wide range of weapons and items he can find with the Z and C buttons respectively. You can pick up and use weapons as you fight, and what weapon you find depends on how much meter you currently have. His cinematic super, Quake Zone, can be charged from level 1 to level 3 - Not only does this make the move more powerful, but you can take advantage of the charge to manipulate your meter to help you find your favorite weapon more often. Eventually, you'll even find yourself a Devastator, which lets you rain the pain onto your opponents! He has many voice lines from the various games he's been in, as well as some Duke voice lines from Jon St. John's very own Twitter account. His movelist, which includes the various weapons and items you can find, is here. Date Completed / Released: August 12th, 2020 / September 9th, 2021 Last Updated: September 4th, 2021 Other Notes: This character, like my other recently made characters, has scaling AI. The lower the difficulty setting is, the easier they are to fight against. Keep this in mind when using them in AI vs AI battles or if you are having too much trouble fighting against this character. |
Kazuma Kiryu
Revive the Dragon of Dojima! Based primarily on the fighting system in Yakuza Kiwami, I tried to bring it to MUGEN with an attempt at a fairly source accurate control scheme and moveset. Kiwami was the only game in the Yakuza series I've played so far, so try not to judge me too harshly, but I also tried to fit in references to other Yakuza games I think were noteworthy.
The Movelist can be found here. Originally one of the many characters I've made specifically to be in the roster of Vargverse, Kazuma Kiryu ended up taking a lot more work because as I played through Yakuza Kiwami for research, I found more and more things about his fighting style I saw and thought "I should include that in the character." Eventually I decided to keep working on him as if he were just a standalone character and release him as-is upon completion. As of November 7th 2022, I've since released an altered version of the character with lower damage and toned down AI. I've kept the originals as separate downloads to the right, in case you'd prefer those. Date Completed / Released: September 22nd, 2020 / October 4th, 2020 Last Updated: November 7th, 2022 Other Notes: The Majima Everywhere system in this character is a tad different than in Kiwami. Instead of fighting Majima, you gain experience by fighting alongside him. Once full, the Dragon of Dojima returns! At the beginning of each round, you can hold start and a direction corresponding to the Style Wheel to determine the style you start the round in. |
Jerma
It's him! It's the Jerma985!
Another guest character in Vargverse, A certain banished rogue emerging rather gracefully made this character by using footage from Jerma's greenscreen streams! Much like Joel and Vinny, this character is made with references to some of Jerma's different past streams. When I saw his greenscreen stream I knew this was meant to be, but I never got around to it. Then I saw that Jerma appeared in many of Joel' s Streams, including crashing and winning Vinewrestle 2019. I just knew that he had to be made for Vargverse, so I made it so. His Vinetrigger, made to not use the Vinesauce V so that when people use him in their own MUGEN builds it doesn't look weird, is Omegatrigger, based the stream Jerma and Joel did together when Jerma couldn't figure out what Ω was. The movelist is here. Date Completed / Released: June 11th, 2020 / September 9th, 2021 Last Updated: October 6th, 2021 Other Notes: This character, like my other recently made characters, has scaling AI. The lower the difficulty setting is, the easier they are to fight against. Keep this in mind when using them in AI vs AI battles or if you are having too much trouble fighting against this character. |
CBT Wizard
What started as a joke to express that Joel couldn't beat Where's Waldo turned into a ball kicking and stretching menace.
The CBT Wizard, like the NES game he comes from, uses his magic to rushdown his enemies and bring to them swift death. Quick on his feet and fast with his hands, the CBT Wizard will make sure you never get past the subway in one piece. He uses sounds from that Wikipedia article, and has attacks that make reference to said article and the Wheres Waldo NES game. Nothing will stop him in his journey to the fabled CBT Land! When his Vinetrigger is active, the chase will really be on! The movelist is here. Date Completed / Released: March 28th, 2020 / September 9th, 2021 Last Updated: September 6th, 2021 Other Notes: This character, like my other recently made characters, has scaling AI. The lower the difficulty setting is, the easier they are to fight against. Keep this in mind when using them in AI vs AI battles or if you are having too much trouble fighting against this character. |
Urist McDwarf
The Dorf has arrived! A dwarf from Dwarf Fortress, Urist uses moves based on mechanics from both Fortress and Adventure mode, as well as moments from Joel's Dwarf Fortress streams.
Urist is a well-rounded character that can fight at any range, and has a myriad of assist-based attacks from goblins to cage traps, to a hydra! You may also notice that when on the ground, Urist moves differently than other characters - Urist actually moves on the ground using posadd instead of velocity, to simulate the "grid" effect of how objects in Dwarf Fortress move around. There are also many other little details that refer to Dwarf Fortress's game mechanics, such as poison, the character turning red when they are KO'd or having an icon over their face when they're vomitting or stunned. His Vinetrigger features an Elf Invasion, whose arrows can harm both Urist and his opponent alike. When an elf is defeated by any fighter, Urist gains inspiration from the sight of a dying elf, and thus regains health to fight on. The movelist is here. Date Completed / Released: March 6th, 2020 / September 9th, 2021 Last Updated: September 2nd, 2021 Other Notes: This character, like my other recently made characters, has scaling AI. The lower the difficulty setting is, the easier they are to fight against. Keep this in mind when using them in AI vs AI battles or if you are having too much trouble fighting against this character. |
Pantherk
The big scary Pantherk from Mortal Kombat Chaotic makes his way into Vargverse! This character was actually made from the ground up like my other characters, but I used the same sprites as the Pantherk from Mortal Kombat Chaotic. Please don't get this version confused with the original version, and I do not take credit for the concept or creation of the original Pantherk.
With that out of the way, let's talk about him: I made this character to capture the spirit of the original Pantherk while still wanting him to be a reasonable character to fight against. He may not deal as much damage as the original Pantherk, but he still packs a punch and retains his 1660 HP. His special moves are all present, albeit polished to look more impactful and be fully functional. He doesn't have a Fatality system, but he does have two super moves: One based on an unfinished fatality I found in his files, and the other made through my own design as a cutscene level 3 super. Both resulting in a pseudo-Fatality when they KO an opponent. While Fun-Sized Pantherk isn't part of the game, Pantherk's vinetrigger allows him to breifly become Fun-Sized Pantherk, which increases his move speed, reach, and attack damage substantially. Do note that while he appears to be shorter, his hurtbox is still the same, so keep the pressure on or face the wrath of a full-powered Pantherk! The movelist is here. Date Completed / Released: February 11th, 2020 / September 9th, 2021 Last Updated: July 21st, 2021 Other Notes: This character, like my other recently made characters, has scaling AI. The lower the difficulty setting is, the easier they are to fight against. Keep this in mind when using them in AI vs AI battles or if you are having too much trouble fighting against this character. |
Arch-Vile
Ready to ruin a nice stroll through a Doom WAD, the Arch-Vile hits the scene! Arch-Vile is a very simply character with only 2 basic moves and a super, along with the Vinetrigger that spawns more Arch-Viles, as Doom WADs tend to do. The Arch-Vile, in reference to it's high resistance to pain in Doom II, has super armor. This super armor can be broken with super moves and throws, so use them to your advantage when fighting this menace!
When the Arch-Vile loses, your sigh of relief turns into a scream of terror as the Vinetrigger meter instantly fills up! But as long as you stick close to the Arch-Vile, you'll be fine. The movelist is here. Date Completed / Released: February 4th, 2020 / September 9th, 2021 Last Updated: May 20th, 2021 Other Notes: This character, like my other recently made characters, has scaling AI. The lower the difficulty setting is, the easier they are to fight against. Keep this in mind when using them in AI vs AI battles or if you are having too much trouble fighting against this character. |
Not Shane
His name's not Shane, kids! Not Shane comes from the Commodore CDTV game The Town with No Name, a game I have adored since before Joel even streamed it. Not Shane features many projectile attacks and moves that help him evade his opponent. While his combo potential is lower than you'd expect from my characters, he makes up for it for being incredibly potent at range, able to hit you from almost anywhere. He'll leave you screaming "Come back, Shane!" as you chase him down. His moveset has references to many of the strange things you may encounter in your adventure in the Town with No Name. One of his supers, "I searched the office" brings out one of many projectiles at random. I wonder what he'll find? The movelist is here. Date Completed / Released: January 21st, 2020 / September 9th, 2021 Last Updated: August 12th, 2021 Other Notes: This character, like my other recently made characters, has scaling AI. The lower the difficulty setting is, the easier they are to fight against. Keep this in mind when using them in AI vs AI battles or if you are having too much trouble fighting against this character. |
Dick Poop
Don't let the juvenile ring name mislead you - Dick Poop is a wrestling legend with a heart of fire. He hails from Joel's 2012 stream of Super Fire Pro Wrestling X Premium and is one of Joel's oldest stream characters.
With moves straight from Super Fire Pro Wrestling, Dick Poop has an arsenal of bombastic wrestling moves including some of his most iconic offense! His fire breath, deafening chops, the "Big Rotation" swing, his "Pray to the Gods" powerbomb, and even his "Bang! Bang!" taunt are all present! He is also very agile for a man of his size, so underestimate Dick Poop at your own peril! Dick Poop is ready to revive his wrestling legend and show the world that he's still got it! The movelist is here. Date Completed / Released: January 5th, 2020 / September 9th, 2021 Last Updated: July 27th, 2021 Other Notes: Is it a coincidence I completed this character on the day of Wrestle Kingdom 14? Maybe. Despite what his name might lead you to believe, I did not include the juvenile humor you might expect this character to have. I hope you give him a chance despite his rather odd name. Just pretend his shoot name is "Richard Poupe" or something. This character, like my other recently made characters, has scaling AI. The lower the difficulty setting is, the easier they are to fight against. Keep this in mind when using them in AI vs AI battles or if you are having too much trouble fighting against this character. |
Bob Ross
Bob Ross, a man who needs no introduction, is one of the Vargverse debuts who I made because of Joel's Mario Paint streams. That said, you don't need to be familiar with Vinesauce to know who this man is.
A legend on the internet and beyond, Bob Ross is known for his calming show where he paints a beautiful painting in 30 minutes or less. So how does he work in MUGEN? He pains your opponent's doom, that's how. His moveset centers around his "happy accident" move, which lays a trap that transforms a splatter of red paint into a beautiful painting. All his other special moves help bring your opponent to the happy accident trap, whether they create objects that cover the screen to block the trap from view, control space to bring them towards the trap or even hold them in place so you can set the trap right at their feet. His normal moves are no slouch either, able to deal devastating combos with the colors from his palette. The movelist is here. Date Completed / Released: December 13th 2019 / September 9th, 2021 Last Updated: September 6th, 2021 Other Notes: This character, like my other recently made characters, has scaling AI. The lower the difficulty setting is, the easier they are to fight against. Keep this in mind when using them in AI vs AI battles or if you are having too much trouble fighting against this character. |
Tim Taylor
A character made specifically for Vargverse, Tim Taylor was made to be part of the roster because Joel played the SNES Home Improvement game before streaming VHFSMACVUSMRRM. During the stream I saw someone mention in his chat "Tim Allen for MUGEN when?" and I took that to heart.
This character was made using the sprites from said SNES game, and while the sprites that were available were limited, I figured I would make the best of what was there. Tim's not the fastest fighter in the block, but his powertool based offense is explosive and can deal high amounts of damage really quickly. You know what they say: All you need is more power. The move list is here. Date Completed / Released: November 30th, 2019 / September 9th, 2021 Last Updated: July 23rd, 2021 Other Notes: This character, like my other recently made characters, has scaling AI. The lower the difficulty setting is, the easier they are to fight against. Keep this in mind when using them in AI vs AI battles or if you are having too much trouble fighting against this character. |
Me and the Boys
I was given this character suggestion a little bit after the meme stopped being relevant and then reality hit me hard, bro (There's another meme that's been dead for ages for ya). After a hiatus from working on MUGEN, I finally found the time to work on this character again. Sure, I completed it 5 months after the meme stopped being popular, but I'd rather take the time and make sure this character is of decent quality than to hit any deadlines.
This is a 4-button character, Rhino being the frontman because he was the one photoshopped in, with each "Boy" assigned to the button. There is a cooldown system, similar to one you may find in a MOBA, so that you can't cover the screen with assists all the time... Oh, who am I kidding, if you're good at not just spamming special moves, you can pressure your opponent with a horde of villains and pull off some nasty combos! It should also be noted that along with the normal meter requirement, supers also require that your assist friend be off cooldown. His Level 3 Super requires all three of them off cooldown. Date Completed / Released: October 31st, 2019 / December 4th, 2019 (Oops) Last Updated: December 5th, 2019 Other Notes: Button configuration is as follows, because I forgot to make a movelist again: X: Green Goblin Y: Vulture A: Rhino B: Electro Note that supers involving Rhino alone, his basic throw, or the Level 3 super, require you use the Start button. |
The Shockmaster
"I told ya... Oh God..."
Imagine, if you will, a world where The Shockmaster somehow became the most over wrestler sports entertainer that's ever stepped into the squared circle. The Shockmaster is a lumbering giant with plenty of powerful moves to spare, based on the moves that the real Shockmaster, Fred Ottman, has used in the past. Of course, I still took a few creative liberties and gave him a few "Shockmaster-eqsue" moves, but the general theme is a semi-faithful version of The Shockmaster in MUGEN. Just be careful not to trip! The Vargverse standalone versions are here (1.1) and here (1.0). Date Completed / Released: May 2nd, 2019 / July 24th, 2019 Last Updated: July 14th, 2019 Other Notes: The matchup between the Shockmaster and Dragon Claw is quite super, if you know what I mean. |
Sauceboss Vinny
The Sauceboss is finally here! For months and months and months you've asked for this and now you've got it!
After the conclusion of the VHFSMACVUSMRRM stream, many people have requested that I make a sequel to it, and to create a character for Vinny. I figured: "Why not just do both at once?" Vinny is here to serve as a special guest fighter for the sequel I am currently developing called Vargverse! Complete with V-Dub's Sunglasses and a small army of friends from his streams, Vinny is here to show that he is still the true Sauceboss and is capable of throwing down with the MUGEN world! With him comes the Vinetrigger mechanic, that lets a player turn the tide of battle, or press their advantage further! Vinny's Vinetrigger is Pepperoni Secret. Crack the code to unleash... Well, I'll just let you find out for yourself, it shouldn't be too hard to figure out. Now that Vargverse is released, I have updated Vinny to reflect the changes I made to the character over the years while I was working on Vargverse. A movelist can be found here. Date Completed / Released: February 6th, 2019 / July 24th, 2019 Last Updated: September 9th, 2021 Other Notes: Vinny was designed to be fairly overpowered (in regular fighting game standards, anyway. He's no Rare Akuma, obviously) so that a player with 0 experience with the character (ie a streamer playing the game for the first time) can complete an arcade playthrough fairly easily. That said, Vinny has a feature that scales down his AI difficulty so that he is human beatable. The same actually applies to Uncle Joel but I neglected to make that clear. If you want to see him fight to the best of his abilities, please turn the difficulty to the maximum. Also, I'm going to be real, the reason it took me so long to finally release him despite completing him early this year, I've been really anxious about getting him to be the best character he can be and to fit in as much content as I can (but do understand if your favorite stream or moment isn't represented here). I actually wanted to release Sauceboss Vinny along with the completed Vargverse, but I decided to release him now, in case anything happens that would prevent me from releasing Vargverse. Because of how much effort, time, and worry I put into this character, I would kindly like to ask that you refrain from releasing edits based on this character. |
BBQ Pit Boy
The BBQ Pit Boy is a character I made in a similar fashion to Bulk Bogan - Made using Joey Faust's Nabonedo as a base, I gave him his signature cowboy hat and a fresh batch of BBQ themed moves. His existing moves has bits and pieces of the BBQ Pit Boys theme song and changed to be some of the strongest normals in Vargverse.
BBQ Pit Boy, being built like a house of sausage, has passive armor when he has high enough health, this armor can be broken through with throws and supers, so the BBQ Pit Boy needs to take care not to be too reliant on this super armor before it's gone, as he'll have a hard time landing his haymakers without it. The movelist can be found here. Date Completed / Released: January 28th 2019 / September 9th, 2021 Last Updated: September 6th, 2021 Other Notes: This character, like my other recently made characters, has scaling AI. The lower the difficulty setting is, the easier they are to fight against. Keep this in mind when using them in AI vs AI battles or if you are having too much trouble fighting against this character. |
Real Police Dude
To celebrate the recent release of Resident Evil 2's Remake, here comes the Real Police Dude!
This character's idea was conceived when Speedrunner JTB ran Resident Evil 4 at Summer Games Done Quick 2018, and I decided to make my own version of Leon Kennedy, with references to things I found funny in Resident Evil 4, Police stereotypes you see in films, and some of the quirky qualities of Speedrunning. I also went out of my way to cram in as many references to my favorite YouTube Poop of all time as I could. Try and see how many of them there are! (The Answer is 12.) The movelist can be found here. The Vargverse standalone versions are here (1.1) and here (1.0). In addition to the changes for Vargverse, this version also features the scaling AI I implemented for my recent creations not found in the old version of Real Police Dude, making him a much easier fight for a human player in lower difficulty settings. Date Completed / Released: November 11th, 2018 / February 2nd, 2019 Last Updated: November 14th, 2018 Other Notes: For this character, I used the sprites from armin_iuf's Leon Kennedy. A week prior to Real Police Dude's completion, armin_iuf went and gave a complete over haul to Leon, including his sprites. At least now you can tell the difference between the two, if you couldn't already from the obvious difference in movesets. Mugen Free For All Character of the Month (February 2019) |
For Glory Little Mac
Now that Super Smash Bros. Ultimate is out, let's take a look back at the times when people thought Little Mac was the best character in the game in Super Smash Bros. 4. Seems kind of funny now in hindsight, isn't it?
Here's a character I made in an hour back in November, but decided to hold the release until the release of Super Smash Bros. Ultimate. I'm gonna miss seeing Little Mac do this, now that he can recover out of his Jolt Haymaker (No, really, he can. It's nothing to write home about, sure, but its cool!), so this character is to help us forever remember the days when he would hopelessly fall to his death if he missed his Jolt Haymaker off stage. Date Completed / Date Released: November 3rd, 2018 / December 7th, 2018 Last Updated: November 3rd, 2018 Other Notes: I streamlined his moveset so that he only has the moves he needs to win. Trust me on this one. |
Extreme Pepsi Hong Meiling
There's a feature on a certain MUGEN betting site that randomly generates a character name by pulling from the names of almost everyone currently in the roster when you type in a command in the chat. One day, local MUGEN author jor8a typed in that very command and the name EXTREME PEPSI HONG MEILING was spit out. He approached me to create this character with him and behold, with our efforts combined Extreme Pepsi Hong Meiling was brought to life. While I did the moveset concept and coding, jor8a created the sprites and a few of the animations.
Extreme Pepsi Hong Meiling is a character with a strong melee game, with a wide array of projectile attacks to help her open up the enemy during neutral. If she manages to get to you, brace yourself for a ton of damage! She uses a similar projectile system to the Touhou fighting games, but instead of not being able to use projectiles after running out of energy, she still attempts the move, but horribly botches it, resulting in some self-harm. Her move list as well as notes on her general mechanics can be found here. Date Completed / Date Released: September 5th, 2018 / October 4th, 2018 Last Updated: September 8th, 2018 Other Notes: The sound she makes when she gets KO'd is actually me crushing a can of Coca-Cola. Is that treachery? I'll leave that up to interpretation. |
Dodge Viper
When I was driving home from work one day, I was thinking of ""assists"" to help Carlos, My Main Man, and among them was Viper, the "ninja" who did nothing but scream for his dialogue. I thought his scream sounded like a car engine, and I decided that this character needed to be made.
The controls for this character couldn't be any simpler - Press Up during the driving segment (the character accelerates automatically) to shift gears, and the better you time your shifts, the more speed you can pick up. After a set amount of time, Jesus takes the wheel and you crash n' bash until one of you is dead. Viper automatically turns his car around but explodes after making too many passes. Dodge Viper's Viper to secure victory!
So what did I do to the buttons? When I was designing this character, I was reminded of the racing games I used to play at my local arcades, such as Daytona USA, Outrun, Initial D, Fast and Furious, etc. I remember they had dedicated "jukebox" buttons that played a different song based on the button you pressed, so I decided to assign a song to each one of the seven buttons. Pick a favorite and jam out, or even modify the .snd and add in your favorite racing tune!
I updated Dodge Viper a little for Vargverse. The shift timings have been tuned to resemble a drag racing Dodge Viper, I swapped out the Initial D song for an Outrun song from fear of the DMCA Police. The SF2 Bonus Stage mode is now in palettes 7-11p rather than just 11p (In Vargverse, I'll have removed the 12p entirely and the SF2 Bonus Stage pal will be 7-12p.)
Date Completed / Date Released: August 22nd, 2018 / September 21st, 2018
Last Updated: April 30th, 2021
Other Notes: Why do all my Shadow: War of Succession characters always end up being so silly?
The controls for this character couldn't be any simpler - Press Up during the driving segment (the character accelerates automatically) to shift gears, and the better you time your shifts, the more speed you can pick up. After a set amount of time, Jesus takes the wheel and you crash n' bash until one of you is dead. Viper automatically turns his car around but explodes after making too many passes. Dodge Viper's Viper to secure victory!
So what did I do to the buttons? When I was designing this character, I was reminded of the racing games I used to play at my local arcades, such as Daytona USA, Outrun, Initial D, Fast and Furious, etc. I remember they had dedicated "jukebox" buttons that played a different song based on the button you pressed, so I decided to assign a song to each one of the seven buttons. Pick a favorite and jam out, or even modify the .snd and add in your favorite racing tune!
I updated Dodge Viper a little for Vargverse. The shift timings have been tuned to resemble a drag racing Dodge Viper, I swapped out the Initial D song for an Outrun song from fear of the DMCA Police. The SF2 Bonus Stage mode is now in palettes 7-11p rather than just 11p (In Vargverse, I'll have removed the 12p entirely and the SF2 Bonus Stage pal will be 7-12p.)
Date Completed / Date Released: August 22nd, 2018 / September 21st, 2018
Last Updated: April 30th, 2021
Other Notes: Why do all my Shadow: War of Succession characters always end up being so silly?
Choice Banned Gyarados
This character started off as "Haha wouldn't it be funny if all this character can do is flail around?" But I decided to add the Moxie ability to it, like the Pokémon games. Then I decided to add on the actual stats of the Pokémon as best I could, and then I decided to add in a critical hit chance and even a PP system, replacing Flail with Struggle if you run out of PP.
Eventually, I ended up with a character with plenty of source accurate mechanics, down to the mathematics that calculate how much base damage Flail does. I even decided to have chip damage occur based on the same percentage chance that calculates if Protect can be used multiple times in a row. And don't even think about using Gyarados against a character that uses attacks that trigger the standard "electrocuted" gethit animation. But it still effectively only has one move. I also included a Wonder Launcher mechanic, which can be used by holding start and pressing the attack button corresponding to the item you want to use. Date Completed / Date Released: July 4th, 2018 / July 20th, 2018 Last Updated: July 4th, 2018 Other Notes: The name "Choice Banned" come from the fact that you don't even get to choose the move you're choice locked into. Flailing is your life now. The 7th to 12th palette gives Gyarados it's shiny colors. |
Carlos, My Main Man
This character is a bit of a side project of mine based on one of my favorite moments in Joel from Vinesauce's streams. When Deathlazer released his Carlos from Shadow: War of Succession, I knew what I had to do. This character was sped up to match the pace the game ran at during the above stream. As you may have noticed in Vargverse, this character is part of that roster with greatly reduced health and a Vinetrigger that allows him to teleport right to his opponents when throwing out attacks.
The movelist is here. Date Completed / Date Released: May 27th, 2018 / July 20th, 2018 Last Updated: September 9th, 2021 Other Notes: Try having him fight Uncle Joel to recreate the magic. |
Chang Attack Force
I woke up one day and told my self to make a character as quickly as possible, so I made this character in like, an hour and a half. You could call this my "Speed-run" character. As to why this is based on a Yu-Gi-Oh monster, I dunno.
I tried to make this character a glass cannon, and have an effect similar to Goblin Attack Force. An important thing to note about this character gameplay-wise is that there is absolutely no chip damage, so to defeat him, just block and keep your distance and beat him up once he goes into "Defense Position." Date Released: April 20th 2018 Last Updated: April 15th 2018 Other Notes: This really could have been my April Fool's joke if I thought of this earlier. |
Passive-Aggressive Chun-Li
I actually had this character's core concept planned out roughly a year ago, but it took me until now to get to it. The idea revolves around two stances, a Passive stance and an Aggressive stance, and when she drops below half health, she changes stances.
This version of Chun-Li functionally has two movesets, the Passive stance having more defensive moves like parries and counters, while the Aggressive Stance has more rush-down and combo heavy moves. What does this all have to do with being Passive-Aggressive? Don't ask me. This character was made in collaboration with mulambo - While the character was still made entirely by me, he provided me with ideas for some of her moves and she would not have turned out the way she did (or exist, really) without him - Thank you a ton, mulambo! Her move list and notes about her mechanics can be found here. Date Released: April 12th 2018 Last Updated: February 19th 2019 Other Notes: Hold start while selecting her to start in Aggressive Stance. |
Stretchy Limbs Mk. CDXX - Ultimate Pound
My April Fool's joke for 2018. This was made well in advance to April Fools 2018, but I decided to release it as his own character. This is what happens if Stretchy Limbs took Sad Claps and ate his soul. The guts of this character are nearly identical to Stretchy Limbs, but also includes a bunch of code from YOUR SOUL IS MAYAN. I don't exactly know why I added the Ultimate Pound part to the end of this character's name, but when I saw that part on Ancient Gear Golem - Ultimate Pound, I couldn't help but giggle, so maybe I made someone giggle with this name. Hopefully you enjoyed my April Fool's joke.
Date Completed / Released: May 13th 2017 / April 1st 2018 Last Updated: April 1st 2018 Other Notes: If he doesn't defeat the other character, he sure as hell will defeat your eyes and ears. |
Dance Master Duane
One of the two hidden final bosses in Vargskelethor's Hardcore Friday Super Metal Almost Criminally Violent Ultra Swedish Meatball Royal Rumble MASSACRE!. I've kept him a secret until the day Joel streamed the game to maintain the m y s t e r y.
My goal was to create a version of Duane that was actually beatable. That said, I wanted him to maintain his status as a Boss Character, so I made him a gimmicky character with powerful moves that all require 3 meter. Basically, he's a much more fair version of the Duane you've all come to know and love, and hopefully a decent boss fight for you human players out there. He has a simple control scheme - 6 attacks in total, all assigned to a button. Mash buttons or hold start to charge up meter faster... Become the Dance Master! The movelist is here. Date Completed / Released: September 28th, 2017 / February 19th, 2018 Last Updated: September 9th, 2021 Other Notes: DUANE! |
The Violentest Ken in the World
I saw a little comment chain on a video on YouTube about The Bestest Ken in the World that wanted an evil/violent version of him, so here I am with the delivery. Normally I'd debut this on SpriteClub first before making it a public release, but I figured because the people in YouTube gave me this suggestion, I might as well release this for them sooner.
Violentest Ken is an edit of the Bestest Ken in the World (So an edit of an edit...?). While he has the same move set and playstyle as Bestest Ken (He can still only do normals and Shoryukens), I've modified the properties of his moves. His normals now deal 1 damage, and his Shoryukens are invincible on the way up and can cancel into each other. Sounds OP? That's because it is. Is this how SNK designs their boss characters? Can I get a job there now? Date Completed / Released: January 30th, 2018 / February 9th, 2018 Last Updated: February 16th, 2018 Other Notes: This one's for you, Shaheim Deers and Captain Joey! |
Neku
That's right. His name is just Neku. Not this "Ridiculous Dank" shit. Just plain-ass normal every day, no question about it, no "Flock of," no "clown," not named after a trading card, not named after a meme, not named after the character's defining gimmick. No long names, seemingly unrelated names, punctuation. Simple, ordinary, unembellished, unmistakable, crystal clear, as frank as Frank West, as blunt as a Snowwolf OHKO. One word, it's mother fucking, God damn, sons of bitchin' fuck, fuck, fuckin', Neku.
...aaaand it's one of the first characters I ever started in my MUGEN career. After I created Spin To, I wanted to create a character I wanted to see in MUGEN since I first touched MUGEN (which was many years ago, before I even made Santos). In other words this is one of my earlier works, so you won't see much memery here. I wanted to make him source accurate to The World Ends With You, but also wanted him to have a control scheme that still resembled a traditional fighting game (Sort of like if Neku somehow was put into a Vs Capcom game). I started this project on September 12th, 2015, and through several periods of on and off development, I had to stop due to lack of sprites until a few weeks ago, where I found the rest of the sprites I needed to realize this "dream" of mine. His attacks are all various pins he uses in the game, and he has an assist system that calls on one of his three partners. He only has one super, his "Fusion" attack, but based on the button input and the amount of meter you have, it can become one of ten attacks. I bundled all the supers into one command to have it resemble the Fusion system from the actual game, because all the fusions are activated from the one pin. S o u r c e a c c u r a c y. The move list is here. (Try using Joshua's Lvl 3 Fusion on a Final Fantasy VII Character like Cloud because I couldn't resist putting at least one joke in this character) Date Completed / Date Released: January 13th 2018 / January 23rd 2018 Last Updated: January 13th 2018 Other Notes: I completed him right when the new port was announced. Coincidence? Probably. |
Dank Lord Ganondorf
This version of Ganondorf was a request made by a friend of mine a very long time ago. I only got to him recently because I finally found a set of Ganondorf sprites I could use for it.
This Ganondorf is a hybrid mix of his old Smash Bros. for WiiU moveset, a traditional 2D Fighting Game control scheme, and m e m e s (I hope that's what you're here for). I tried my best to incorporate my usual style of characters into the slow-but-powerful playstyle of Ganondorf and tried to put the feeling of raw power into landing his moves. There is also an assist trophy mechanic that allows you to summon an assist at random, which ranges from kind of useful to "Oh lord this was a stupid idea why did I code this it's beautiful." Not much else to say about Dank Lord Ganondorf but "download him and see for yourself." Move list is here. Date Completed / Date Released: December 21st 2017 / January 23rd 2018 Last Updated: April 29th 2018 Other Notes: I coded one of his moves on my (and funnily enough, the requester's) Birthday. I also had a really cool trap remix of that Thug Life song custom made by my good friend Loser Snacks. |
Spellcutie
I made this Ingrid after seeing a character on SpriteClub with a clunky element fusion mechanic. It involved some complicated stuff like leveling up an element by using the attack it represents more and I thought it would be cool to design an entire character around that mechanic, but keep it simpler. So I designed Spellcutie to function similarly to Ed from Street Fighter V where instead of the standard inputs, you would only need to press certain buttons together to perform a special move. With this, I created a system not too different from Magicka (a game which I unfortunately haven't gotten around to playing yet) where you mix elements together to make new attacks.
There are six elements that Spellcutie utilizes in her attacks, Fire, Water, Lightning, Earth, Wind and Metal. Each of them are assigned to a button. By combining two elements together (ie pressing two buttons at once), a new spell is formed. There are a few fun features for Spellcutie involve elements interacting, such as water boosting the power of lightning moves, or metal spells being affected by magnetism to name a few. Try out all sorts of different combinations of spells and see what cool things happen! The move list is here. Date Completed / Date Released: November 21st 2017 / January 23rd 2018 Last Updated: March 6th, 2018 Other Notes: Fun fact: I coded a part of Spellcutie while 30,000 ft in the air. No joke. |
Bulk Bogan
A Character from Joel's HardTime streams. He was created for Vargskelethor's Hardcore Friday Super Metal Almost Criminally Violent Ultra Swedish Meatball Royal Rumble MASSACRE!. What started with a simple edit to mass's Hawk turned into something I'd be willing to call a unique character. On top of the edits I made to Hawk to give him Bulk Bogan voice lines, I gave him unique moves that reference the MDickie games Joel played and the Oblivion streams. Now Bulk Bogan has quite the robust movelist since I first began editing him.
His Vinetrigger is a reference to his "sanity meter" from HardTime - when active, Bulk goes berserk and gains super armor as well as many powerful changes to some of his special moves. Don't get in the way when Bulk Bogan sees red! This is the definitive version of my Bulk Bogan, as I made many changes and updates to him for Vargverse. The movelist is here. Date Completed / Date Released: August 8th 2017 / December 28th 2017 Last Updated: September 9th, 2021 Other Notes: Really likes "Poomping his mooskles." Original by Mass |
Uncle Joel
The standalone version of Uncle Joel from Vargverse. As the "main character" of both Vargverse and VHFSMACVUSMRRM, he was designed to be a shotoclone. A move was shifted around, and many new moves were added to the character, so Joel has more than plenty of moves at his disposal.
For those of you who liked the functionality of the old Uncle Joel's move list was laid out, I made the clone character Mr. Kill, who not only serves as the Akuma to Joel's Ryu, but also keeps the way the old moves were (though the removed move in question was changed to a Karaoke machine to fit the Mr. Kill flavor). That said, I would say this version is the definitive, final version of Joel. This is probably the second most updated character in my roster, and I'm happy to finally put this one to bed as I move on to other projects. The move list can be found here. Date Completed / Date Released: July 30th, 2016 / December 28th, 2017 Last Updated: September 9th, 2021 Other Notes: His sprites are repurposed from Michael Roa Valdamjong from Melty Blood, who I thought looked a lot like Joel, and the reason I started this character in the first place. I've been a fan of Joel's streams for a long time, and I can say I was there for the original discovery of Grand Dad. Do note that Uncle Joel may seem too powerful for some people, but he is made that way for two reasons, the first so that Joel can use this character for the first time on stream and not have too much difficulty getting through arcade mode, and the second being because I primarily focus my work on AI vs AI battles, in which my characters are considered far from powerful in that "metagame". This character, like my other recently made characters, has scaling AI. The lower the difficulty setting is, the easier they are to fight against. Keep this in mind when using them in AI vs AI battles or if you are having too much trouble fighting against this character. |
Rokettotanku
Rokettotanku was a request/challenge for me to edit Dark Ruler's Rocket Tank. I was told to make a "Hyper Rocket Tank" and decided to give it some my signature flair. I had a lot of fun with this, and learned a thing or two along the way.
Date Completed: September 9th, 2017 Last Updated: September 9th, 2017 Other Notes: Explodes when at full meter. |
Homura Did [interpretation] Wrong / Time Loop Madoka
Homura did [up to interpretation] wrong, and this version of Madoka is here to prove it! This was a request from a friend of mine that had an awesome idea for a mechanic for a Madoka Magica character, involving Homura's tampering of the timeline of the world to alter Madoka's power. Each timeline serves as a different power level, so she gets stronger as time goes on. Sort of like Phoenix Wright in UMvC3, but does so automatically. I've taken care to make references to the source material in both subtle and not-so subtle ways. Try to see if you can spot them! :D
I made two different versions of this character which both have slight alterations to the time loop mechanic that affect her gameplay. Download whichever one you prefer. Or both. Or neither. Whatever floats your boat. Homura Did (Interpretation) Wrong takes much longer to access the next timeline, but retains the timeline she's on at the start of a new round. Time Loop Madoka transitions through the timelines much faster, but resets to the weakest timeline at the end of each round. Date Completed: July 19th, 2017 Last Updated: July 19th, 2017 Other Notes: Being Meguca is suffering. |
Flock of Falling Father Figures
Geese, noooooo!
This idea was brought up in the chat of SpriteClub, but nobody ever thought I'd actually go and make it into a real character. The strategy is simple. Drop Geese onto the enemy to win. If you miss, you have nobody to break your fall and you die. Note that the Vargverse version of Flock of Falling Father Figures is significantly different than this one: -The Vargverse version's falling speed depends on what you set the difficulty level to. If you're having trouble dodging Geese, try turning down the difficulty level. -The Vargverse version will only drop 1 Geese no mater what the palette you choose. The Vargverse standalone version is here. Date Completed: June 25th, 2017 Last Updated: September 7th, 2019 Other Notes: The amount of Geese you can drop before losing depends on the palette number. 1p means one Geese, and 12p means 12 Geese. Geeses? Pieces of Geese? |
Cease and Desist
This character actually ended up taking more than a year to make, because I kept putting it off. Cease and Desist was a request/challenge from a friend of mine that I took on without looking at how incomplete the character I used as a base for it was. But I did it! Turns out making a character based on a 10% complete Elsa was not as great of an idea as I first thought, but hey, at least now I have a reason for Disney to sue me (please don't). All things considered, I'm really happy how she turned out.
Date Completed: June 24th 2017 (I actually started her in August 11th 2016) Last Updated: June 24th 2017 Other Notes: I didn't like the movie Frozen as much as most people did, but hey, Winnie the Pooh with a baseball bat is funny right...? Right...? |
Smoke Ninja Zero
This is another request I made for someone. I was requested to make an agile ninja-like version of Zero (from King of Fighters) who also sported an afro. It was a fun challenge and I'm very happy with how he came out (He's definitely more ninja-like than That Guy, that's for sure). I designed his moveset with a heavy rush-down strategy in mind, and made it so most of his moves encouraged forward momentum.
Date Completed: June 19th 2017 Last Updated: June 19th 2017 Other Notes: This character has nothing to do with Bob Ross, but I wanted his portrait to be Bob Ross anyway. Don't question me. |
Gweelay
Did you know that I'm an aspiring voice actor? Well let Gweelay be my second example of my attempts to voice act (I recorded a few lines for Shotoclown, too). I wanted to give providing my own characters with voice lines a shot, and I figured I'd voice an entire character instead of just a few lines. I actually ended up having a lot of fun recording the lines for Gweelay, as well as programming him since I wanted an excuse to make my own version of Guile anyway. You get cookies if you can guess the voice that inspired the one I did for Gweelay (Not really).
Date Completed: June 16th, 2017 Last Updated: July 4th, 2017 Other Notes: The Dorito Punch Count Corner does nothing. |
YOUR SOUL IS MAYAN
Honestly, I have no idea what was going on in my head when I put this monstrosity together. He was so spaztic that he has never seen the light of day... Until now. Now you can blow out your eardrums as I try to create an artist's interpretation of the gameplay of Shadow: War of Succession (Spoilers: This isn't even close to source accurate). Uses a special Sadclaps-like code.
Date Completed: May 9th 2017 Last Updated: May 9th 2017 Other Notes: "Gone too far/10" - Owner of a certain MUGEN betting site |
True Monando Boy
This was my first collaborative character. I worked together with the MUGEN author Barcode (Also known as IlIllII) to create his first character. This was a lot of fun to do, and it's actually quite fun working together with people to make something like this.
Date Completed: May 14th 2017 Last Updated: May 14th 2017 Other Notes: In no way related to Shalk. |
Miles Edgeworth
This character isn't actually mine by design, but because the version of Miles Edgeworth (Which is essentially a spriteswap of the more commonly found Phoenix Wright by LD) is nowhere to be found, I decided to make a reproduction of him to the best of my ability, as well as fix a few game-crashing bugs. The character itself only has two attacks and doesn't have much to it, but perhaps there's evidence that suggests I'll be making a certain Turnabout Terror of my own? Only time will tell.
Date Completed: May 5th 2017 Last Updated: May 5th 2017 Other Notes: Unfortunately, he doesn't attack by updating autopsy reports or by not shooting you with a gun and getting framed for it. |
Mister Fahrenheit
Started as a side project while I was making Red-Eyes Darkness Metal Karin, I saw this video and thought, "Damn, I could probably make a character out of it."
...And to this day I still have trouble spelling "Fahrenheit." Date Completed: April 21st 2017 Last Updated: April 21st 2017 Other Notes: ᕕ( ᐛ )ᕗ |
Red-Eyes Darkness Metal Karin
This character was a friend's request, challenging me to make a mecha version of Karin. I decided to go the extra step and take the infamous Blue Eyes White Karin's sprites and make a mecha version of her from the ground up. She can hold her own in a fight against Blue Eyes White Karin, but because Red-Eyes Darkness Metal Dragon is weaker than Blue Eyes White Dragon in stats, I found it only appropriate that I made Red-Eyes Darkness Metal Karin more fair to fight against than Blue Eyes White Dragon. (Though "fair" in MUGEN is subjective anyway, so take that with a grain of salt. Besides, who actually plays MUGEN as a game these days?)
Date Completed: April 20th 2017 Last Updated: December 30th, 2020 Other Notes: Has a special function in the 12th palette. After some recent sprite optimizations, her file size was shaved down from a hefty 350MB to a healthy 155 MB. |
Pepsimen
Someone sent me a little slip of paper that dared me to make a Pepsiman that spawned other Pepsimen. So I use the cloning code I recently learned how to make and applied it to suteneko's Pepsiman and created... A mess.
Date Completed: April 14th, 2017 Last Updated: April 14th, 2017 Other Notes: He is the loudest character I have by far. And that's saying something. Please be careful when using him. I would turn him down but a part of me feels like the loud noises are part of the experience. Maybe if someone else slips me a piece of paper telling me to turn him down I'll do it. Maybe. Doubt it though. |
Shotoclown
The idea of Shotoclown came from me wanting to make a character where Rugal chucks Akuma at someone. How that idea turned into Shotoclown can be anyone's guess. He's probably one of my loudest creations, but from here I figured out what an appropriate volume is for my characters... Maybe. You can be the judge of that. He's one of my personal favorite creations, and I had a lot of fun putting him together. Sort of like Spin To and That Guy, I just put in whatever idea I think would be funny into him and see if it works.
Date Completed: March 22nd 2017 Last Updated: February 21st 2021 Other Notes: I have a deep-seated discontent with clowns. Has a special function on the 12th palette. |
Don't Worry... These Pizzas are in Good Hands
I wouldn't want this guy delivering my pizza.
The Vargverse standalone versions are here (1.1) and here (1.0). Date Completed: February 21st 2017 Last Updated: February 21st 2017 Other Notes: Because this character is is the fan-favorite, I'll let him speak for himself :^) . Fights at full strength at 7th palette or higher, but where's the fun in that? |
Ridiculous Necromancer Girl
Also known as RNG, Her main form of attack is a spell that summons a helper at random. Will she summon someone helpful? Or will she just bomb herself to death? She also has a skeleton grandfather who helps her out sometimes, so that's nice.
Date Completed: February 8th, 2017 Last Updated: February 8th, 2017 Other Notes: Just keep spamming the summon button and you're gravy. |
How Are You?
I'm doing fine, thank you.
Long ago, I wanted to make a Marth for MUGEN, complete with his tipper mechanic, but there wasn't a decent spritesheet of him for me to use so I scrapped that idea. But I also really liked Samurai Shodown as a kid, so might as well kill two birds with one sword by making a Haohmaru with Marth's tipper mechanic. Date Completed: January 22nd, 2142 2017 Last Updated: February 19th, 2019 Other Notes: Turns out the tipper mechanic is really OP in MUGEN. You might not want to let him use Palette 11 if you plan to fight against him. |
The Bestest Ken in the World
SHORYUKEN! SHORYUKEN! SHORYUKEN! SHORYUKEN! SHORYUKEN!
Date Completed: November 2nd 2016 Last Updated: September 9th 2021 Other Notes: This is all you need to know about this Ken's AI. It's the bestest. The movelist can be found here. He has been given a V-Trigger, V-Skill, and scaling AI that lowers the frequency of his Shoryukens depending on MUGEN's difficulty setting. |
King of Games, Bitch!
I'm a fan of Yu-Gi-Oh! Abridged. I'm a fan of Yu-Gi-Oh! in general. You know what I'm not a fan of? The lack of quality Yu-Gi-Oh! characters in MUGEN. ...Okay, there's actually quite a few good ones out there, but I felt like making one myself. So I created King of Games, Bitch! As a tribute to Yu-Gi-Oh! Abridged, since there wasn't any good Abridged Yugis out there.
Date Completed: November 10th, 2016 Last Updated: January 09th, 2021 Other Notes: Has special intros or Outros with Seto Kaiba, Shiki Tohno/Nanaya, Aladdin, Various versions of Darth Vader, Perfect Cell, Goku, and a few others I forgot. Also if anyone's gonna get updated often, it's Yugi. Probably around when a new episode gets uploaded so I can add new quotes to this character. |
Fattest Tony
Because I saw Fatter Tony on SaltyBet, I figured I'd have a go at making him even fatter. I originally wanted people to see Fattest Tony on SaltyBet and inspire them to continue the chain of making Tony fatter and more powerful, but that dream is dead until SaltyBet finally decides to let my content in.
Date Completed: September 27th 2016 Last Updated: September 27th 2016 Other Notes: Base character by HANBAHAN |
That Guy
That Guy was another creation where I just "Free styled" it. I stuck on whatever idea I had on my mind at the time onto him and gave it a vague ninja theme... Sometimes. He was sort of created to be my "Spin To 2.0" but of course an entirely different character.
Date Completed: August 24th, 2016 Last Updated: September 11th, 2016 Other Notes: He has no idea how ninjas actually operate. |
Buster
You know that guy who spams that one special move the whole match and somehow gets away with it? Buster is the epitome of that. Almost his entire moveset is a version of Terry Bogard's Buster Wolf, and the moves that he has that aren't the Buster Wolf only do 1 damage per hit. Hey, this character is also a lot more relevant with those Terry players in Smash Bros. that like to spam Buster Wolf once they get to 100%. At least he has the courtesy to ask you if you're okay before punching you in the face. Like Santos, he's got a simple control scheme.
Date Completed: March 24th, 2016 Last Updated: December 25th, 2019 Other Notes: I went out of my way to find the most unflattering picture of Terry Bogard for Buster. |
!balrog
When I first heard "MY FIGHT MONEY!" in Street Fighter 4, I knew this had to be done. !Balrog is a character I made because I wanted a Balrog to fight with the gimmick of accumulating and spending Fight Money in order to empower his attacks. The result? Well, not really close to that, but I made a silly character regardless. The important thing is that he explodes when he's KO'd, because that's what boxers do, right?
Date Completed: January 11th, 2016 Last Updated: January 25th, 2016 Other Notes: I think he likes money? I don't know. |
Kokodesuka / The Goenitz Experience 2015
"This is what fighting an SNK Boss is like, right? :^) "
The original version was made for SaltyBet's S-Tier, but because he was too strong for S-Tier but too weak for X-Tier, I decided there was nowhere to go but up. And thus, Kokodesuka was born. A few years later, I decided to recreate the original Kokodesuka and repackage him as The Goenitz Experience 2015. Is he suitable for S-Tier? I'll leave that for you to decide. Date Completed: November 24th 2015 Last Updated: February 10th 2016 (I forgot when I made the Goenitz Experience 2015) Other Notes: ThunBeast It's a fireworks show of tornadoes! ThunBeast |
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Date Completed: November 21st 2015 Last Updated: July 10th 2020 Other Notes: ?stargnoc ,taht daer uoy fI |
Stretchy Limbs
Because I wanted to give Dhalsim a bit more representation in MUGEN, I created Stretchy Limbs. I created him because I wondered what it would be like if Dhalsim had attacks with twice the range and half the frames. Turns out he can be fairly overpowered. I also replaced all his fire-based attacks with limb based attacks, because his name isn't "Mixtape Limbs." Maybe one day I'll make that, but who knows? Also I made a few new moves for him as well.
Date Completed: November 20th, 2015 Last Updated: November 30th, 2015 Other Notes: Yoga is a deadly martial art, apparently. |
Spin To
Originally created as a joke for SaltyBet (If he ever won a match on SaltyBet, it'd say "Spin To Win" on the screen), Spin To has evolved into a spinning mess. This was created as my first "real" character, and at the time I thought this would be my only creation, so I stuffed as many ideas as I could into him, all while abusing Angledraw to make him spin like a madman. If you couldn't tell, he was heavily inspired by The_None's "Uppercut," using Tatsus and spinning moves as the basis of the moveset rather than uppercuts.
Date Completed: July 30th, 2015 Last Updated: November 18th, 2015 Other Notes: Has a special function on 11th and 12th palette. |
Shalk
Santos
My first ever MUGEN creation. A simple 4-button character (With supers assigned to the last two buttons) made to be loosely source accurate to Trio the Punch: Never Forget Me. There are no motion commands with this character, Santos instead uses simple one or two-button commands to execute his moves.
Date Completed: July 16th, 2015 Last Updated: July 16th, 2015 Other Notes: OOF |